18 research outputs found

    Designing Networks with Good Equilibria under Uncertainty

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    We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or players need to establish connectivity with the root. The social optimum is the Minimum Steiner Tree. We are interested in situations where the designer has incomplete information about the input. We propose two different models, the adversarial and the stochastic. In both models, the designer has prior knowledge of the underlying metric but the requested subset of the players is not known and is activated either in an adversarial manner (adversarial model) or is drawn from a known probability distribution (stochastic model). In the adversarial model, the designer's goal is to choose a single, universal protocol that has low Price of Anarchy (PoA) for all possible requested subsets of players. The main question we address is: to what extent can prior knowledge of the underlying metric help in the design? We first demonstrate that there exist graphs (outerplanar) where knowledge of the underlying metric can dramatically improve the performance of good network design. Then, in our main technical result, we show that there exist graph metrics, for which knowing the underlying metric does not help and any universal protocol has PoA of Ω(logk)\Omega(\log k), which is tight. We attack this problem by developing new techniques that employ powerful tools from extremal combinatorics, and more specifically Ramsey Theory in high dimensional hypercubes. Then we switch to the stochastic model, where each player is independently activated. We show that there exists a randomized ordered protocol that achieves constant PoA. By using standard derandomization techniques, we produce a deterministic ordered protocol with constant PoA.Comment: This version has additional results about stochastic inpu

    On the Efficiency of the Proportional Allocation Mechanism for Divisible Resources

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    We study the efficiency of the proportional allocation mechanism, that is widely used to allocate divisible resources. Each agent submits a bid for each divisible resource and receives a fraction proportional to her bids. We quantify the inefficiency of Nash equilibria by studying the Price of Anarchy (PoA) of the induced game under complete and incomplete information. When agents' valuations are concave, we show that the Bayesian Nash equilibria can be arbitrarily inefficient, in contrast to the well-known 4/3 bound for pure equilibria. Next, we upper bound the PoA over Bayesian equilibria by 2 when agents' valuations are subadditive, generalizing and strengthening previous bounds on lattice submodular valuations. Furthermore, we show that this bound is tight and cannot be improved by any simple or scale-free mechanism. Then we switch to settings with budget constraints, and we show an improved upper bound on the PoA over coarse-correlated equilibria. Finally, we prove that the PoA is exactly 2 for pure equilibria in the polyhedral environment.Comment: To appear in SAGT 201

    Tight Bounds for the Price of Anarchy of Simultaneous First Price Auctions

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    We study the Price of Anarchy of simultaneous first-price auctions for buyers with submodular and subadditive valuations. The current best upper bounds for the Bayesian Price of Anarchy of these auctions are e/(e-1) [Syrgkanis and Tardos 2013] and 2 [Feldman et al. 2013], respectively. We provide matching lower bounds for both cases even for the case of full information and for mixed Nash equilibria via an explicit construction. We present an alternative proof of the upper bound of e/(e-1) for first-price auctions with fractionally subadditive valuations which reveals the worst-case price distribution, that is used as a building block for the matching lower bound construction. We generalize our results to a general class of item bidding auctions that we call bid-dependent auctions (including first-price auctions and all-pay auctions) where the winner is always the highest bidder and each bidder's payment depends only on his own bid. Finally, we apply our techniques to discriminatory price multi-unit auctions. We complement the results of [de Keijzer et al. 2013] for the case of subadditive valuations, by providing a matching lower bound of 2. For the case of submodular valuations, we provide a lower bound of 1.109. For the same class of valuations, we were able to reproduce the upper bound of e/(e-1) using our non-smooth approach.Comment: 37 pages, 5 figures, ACM Transactions on Economics and Computatio

    On the Efficiency of All-Pay Mechanisms.

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    We study the inefficiency of mixed equilibria, expressed as the price of anarchy, of all-pay auctions in three different environments: combinatorial, multi-unit and single-item auctions. First, we consider item-bidding combinatorial auctions where m all-pay auctions run in parallel, one for each good. For fractionally subadditive valuations, we strengthen the upper bound from 2 [22] to 1.82 by proving some struc- tural properties that characterize the mixed Nash equilibria of the game. Next, we design an all-pay mechanism with a randomized allocation rule for the multi-unit auction. We show that, for bidders with submodular valuations, the mechanism admits a unique, 75% efficient, pure Nash equilibrium. The efficiency of this mechanism outperforms all the known bounds on the price of anarchy of mechanisms used for multi-unit auc- tions. Finally, we analyze single-item all-pay auctions motivated by their connection to contests and show tight bounds on the price of anarchy of social welfare, revenue and maximum bid

    Designing Networks with Good Equilibria under Uncertainty

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    We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of kk terminal vertices or players needs to establish connectivity with the root. The social optimum is the minimum Steiner tree. We study situations where the designer has incomplete information about the input. We propose two different models, the adversarial and the stochastic. In both models, the designer has prior knowledge of the underlying graph metric, but the requested subset of the players is not known and is activated either in an adversarial manner (adversarial model) or is drawn from a known probability distribution (stochastic model). In the adversarial model, the goal of the designer is to choose a single, universal cost-sharing protocol that has low Price of Anarchy (PoA) for all possible requested subsets of players. The main question we address is, to what extent can prior knowledge of the underlying graph metric help in the design? We first demonstrate that there exist classes of graphs where knowledge of the underlying graph metric can dramatically improve the performance of good network cost-sharing design. For outerplanar graph metrics, we provide a universal cost-sharing protocol with constant PoA, in contrast to protocols that, by ignoring the graph metric, cannot achieve PoA better than Ω(logk)\Omega(\log k). Then, in our main technical result, we show that there exist graph metrics for which knowing the underlying graph metric does not help and any universal protocol has PoA of Ω(logk)\Omega(\log k), which is tight. We attack this problem by developing new techniques that employ powerful tools from extremal combinatorics, and more specifically Ramsey theory in high-dimensional hypercubes. Then we switch to the stochastic model, where the players are activated according to some probability distribution that is known to the designer. We show that there exists a randomized ordered protocol that achieves constant PoA. If, further, each player is activated independently with some probability, by using standard derandomization techniques, we produce a deterministic ordered protocol that achieves constant PoA. We remark that the first result holds also for the black-box model, where the probabilities are not known to the designer, but she is allowed to draw independent (polynomially many) samples. Read More: https://epubs.siam.org/doi/10.1137/16M109669

    Designing Cost-Sharing Methods for Bayesian Games

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    We study the design of cost-sharing protocols for two fundamental resource allocation problems, the Set Cover and the Steiner Tree Problem, under environments of incomplete information (Bayesian model). Our objective is to design protocols where the worst-case Bayesian Nash equilibria have low cost, i.e. the Bayesian Price of Anarchy (PoA) is minimized. Although budget balance is a very natural requirement, it puts considerable restrictions on the design space, resulting in high PoA. We propose an alternative, relaxed requirement called budget balance in the equilibrium (BBiE). We show an interesting connection between algorithms for Oblivious Stochastic optimization problems and cost-sharing design with low PoA. We exploit this connection for both problems and we enforce approximate solutions of the stochastic problem, as Bayesian Nash equilibria, with the same guarantees on the PoA. More interestingly, we show how to obtain the same bounds on the PoA, by using anonymous posted prices which are desirable because they are easy to implement and, as we show, induce dominant strategies for the players

    Resource-Aware Protocols for Network Cost-Sharing Games

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    We study the extent to which decentralized cost-sharing protocols can achieve good price of anarchy (PoA) bounds in network cost-sharing games with nn agents. We focus on the model of resource-aware protocols, where the designer has prior access to the network structure and can also increase the total cost of an edge(overcharging), and we study classes of games with concave or convex cost functions. We first consider concave cost functions and our main result is a cost-sharing protocol for symmetric games on directed acyclic graphs that achieves a PoA of 2+ε2+\varepsilon for some arbitrary small positive ε\varepsilon, which improves to 1+ε1+\varepsilon for games with at least two players. We also achieve a PoA of 1 for series-parallel graphs and show that no protocol can achieve a PoA better than Ω(n)\Omega(\sqrt{n}) for multicast games. We then also consider convex cost functions and prove analogous results for series-parallel networks and multicast games, as well as a lower bound of Ω(n)\Omega(n) for the PoA on directed acyclic graphs without the use of overcharging

    Resource-Aware Cost-Sharing Mechanisms with Priors

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    In a decentralized system with mm machines, we study the selfish scheduling problem where each user strategically chooses which machine to use. Each machine incurs a cost, which is a function of the total load assigned to it, and some cost-sharing mechanism distributes this cost among the machine's users. The users choose a machine aiming to minimize their own share of the cost, so the cost-sharing mechanism induces a game among them. We approach this problem from the perspective of a designer who can select which cost-sharing mechanism to use, aiming to minimize the price of anarchy (PoA) of the induced games. Recent work introduced the class of \emph{resource-aware} cost-sharing mechanisms, whose decisions can depend on the set of machines in the system, but are oblivious to the total number of users. These mechanisms can guarantee low PoA bounds for instances where the cost functions of the machines are all convex or concave, but can suffer from very high PoA for cost functions that deviate from these families. In this paper we show that if we enhance the class of resource-aware mechanisms with some prior information regarding the users, then they can achieve low PoA for a much more general family of cost functions. We first show that, as long as the mechanism knows just two of the participating users, then it can assign special roles to them and ensure a constant PoA. We then extend this idea to settings where the mechanism has access to the probability with which each user is present in the system. For all these instances, we provide a mechanism that achieves an expected PoA that is logarithmic in the expected number of users
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